#include "stdafx.h"
#include "UIDoubleAnimationUsingKeyFrames.h"

namespace DirectUI
{
	namespace UIAnimation
	{/*
		CUIDoubleAnimationUsingKeyFrames::CUIDoubleAnimationUsingKeyFrames(void)
		{
		}

		CUIDoubleAnimationUsingKeyFrames::~CUIDoubleAnimationUsingKeyFrames(void)
		{
		}

		bool CUIDoubleAnimationUsingKeyFrames::CheckValid()
		{
			return true;
		}

		void CUIDoubleAnimationUsingKeyFrames::OnComplete()
		{

		}

		void CUIDoubleAnimationUsingKeyFrames::OnParseAttribute( xml_attribute& attr, LPCTSTR lpAttrAlias )
		{

		}

		void CUIDoubleAnimationUsingKeyFrames::CAnimationTimerTask::OnTaskInit( CUIAnimationTimerData* pData )
		{

		}

		BOOL CUIDoubleAnimationUsingKeyFrames::CAnimationTimerTask::DoTimerTask()
		{
			return TRUE;
		}

		void CUIDoubleAnimationUsingKeyFrames::CAnimationTimerTask::ChangeColorProperty( UICOLOR value )
		{

		}*/

	}
}